/**********************************************************************\

 Copyright 2012 Diggory Blake

 This file is part of klip-engine

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.

\**********************************************************************/

#include "kmesh2d.h"
#include "kgraphics.h"

kMesh2DBase::kMesh2DBase(kEngine* engine) {
	_engine = engine;
	_material = 0;
	_meshType = keMesh_TriangleList;
	_repeatX = false;
	_repeatY = false;
}
kMesh2DBase::~kMesh2DBase() {
}
void kMesh2DBase::render(kGraphics* graphics) {
	graphics->renderMesh(this);
}
void kMesh2DBase::updateVertices() const {
	const kMat3x3& mat = getTransform();

	size_t n = _vertices.size();
	_transformedVertices.resize(n);
	for (size_t i = 0; i < n; i++) {
		_transformedVertices[i] = transform(mat, _vertices[i]);
	}

	_aabb = kAABB(_transformedVertices.begin(), _transformedVertices.end());

	_hasTransformChanged = false;
}
